Development, experiments, releases, and history.
The Journal is where the ongoing work gets documented: building games for old consoles, solving strange technical problems, preparing physical releases, revisiting material from the original RetroGames era, and recording the things that are easy to forget once a project finally works.
Current subjects
- PIRATES development — adapting a modern FMV project into an actual PlayStation game.
- Legacy console development — video, audio, storage, controller flow, testing, and real-hardware limitations.
- Physical releases — disc preparation, packaging, testing, and practical production workflow.
- RetroGames history — archived material from the 1990s and early 2000s.
- TurboGrafx-16 / PC Engine — material connected to The Unofficial Turbo Pages and the Turbo era.
- o7ai — tools and automation that emerge from doing the work repeatedly.
Start here
If you are new to the site, begin with PIRATES for the current project or visit History for the story behind RetroGamesX.
New Journal entries will be added as projects move forward. The goal is not to publish filler on a schedule; it is to document work worth remembering.
